Thursday, August 2, 2007

Talents Part 1: Discipline



Today, I am going to be looking at the Discipline tree and the talents I have chosen. The overall feel of the discipline is more for utility, it benefits your priest in many different ways such as mana regen, increased mana, survivability just as examples. This tree greatly compliments both shadow and holy, and every build should have at least 14 points in. The priest as a class lacks one thing, and thats mana efficiency, but by getting the correct discipline talents, you can make that negative not so bad, especially by getting the Meditation talent. Keep in mind all the talent choices I am doing is for pure PvE mostly raiding and heroics.


5/5 Unbreakable Will - I chose this talent over improved wands, just on the off chance that if the boss does fear me, I may be able to resist it, thus being able to cast a heal without any interruption.


4/5 Silent Resolve - This talent reduces threat, which is always great for any PvE encounter, but I only chose to get 4 points instead of the full 5, because there is really NO way a priest should be pulling aggro as long as you have a decent tank. If you pull aggro healing, its not your fault, unless if the enemy has a complete aggro wipe and it happened right before your heal went off, but other than that, if you have aggro, talk to your tanks and tell them to learn to play.


2/2 Improved Power Word: Fortitude - Depending upon the number of priests in your guild, you may choose to get this or not, I always choose to get it, because it can never hurt to have the extra stamina for your group. This one talent can be the difference between a wipe, and some new epics for your party. The way I see it, if I can keep my job easier to heal by everyone having as much health as I can give them, I don't see why I should not do it.


1/1 Inner Focus - Inner Focus is one of the best talents available to any priest, although it seems to "fit" better with a healing spec. There is just not enough I can say about this talent, I usually use it in the beginning of any instance to get a free no mana cast Prayer of Fortitude on my party. This makes it much faster to "start up" and not have to drink right after casting this buff.


3/3 Meditation - This talent is almost a requirement for any priest in my opinion. The mana regeneration is very important to both shadow and healing specs. With this talent, and my current gear I notice that I do not need to really drink even in raids. Since as a priest you should be dancing in and out of the 5 second rule for spirit anyway, this talent will allow for a few "free" casts on longer fights, but will certainly let you go longer without needing to yell out an Innervate or to ask your shadowfiend for help.


5/5 Mental Agility - With the burning crusade, priests received as an ability my favorite spell, prayer of mending. If you don't know prayer of mending it is instant cast and it puts a buff on anyone in your party( or raid) and when they take damage it heals them. That alone is a great ability, but in addition it also "jumps" to other party member placing the buff on them, up to 5 jumps. The only two problems with this spell are that its mana cost is moderately high, and it has a 10 second cool down on recast. With mental agility, I can at least alleviate one of those problems by reducing its mana cost. I also love this talent because I cast renew on my off targets and also to alleviate the amount of damage my tank is taking, while I am healing someone else. Since I use prayer of mending, and renew so often, Mental Agility is too good to pass up.


5/5 Mental Strength - As I have stated before, mana in general is a tough battle for a priest. Every kind of priest I have seen or have tried speccing into myself, has had some sort of mana issue. I decided once hitting level 70, that I would get this talent, to make mana much less of an issue. Even though speccing 5 points into increasing my mana seems like a huge amount of talent points to spend for an additional 10% mana, this talent alone has made my job healing about 30 percent easier. In addition to the mana regeneration I am getting from previous talents, the overall increase in mana I am getting from this talent, make the one major negative of a priest (mana) become a positive.


1/1 Divine Spirit - If your a holy priest, I see no reason why this talent is not in ur arsenal. Since the holy tree is lacking (which I will talk about later) in a good 41 talent point, there is no reason why every healing priest should not have this ability. I understand if your shadow specced in not having it, even though the spirit would help you too, there is just too many good talents in the Shadow Tree to sacrifice for a few extra spirit points.


2/2 Improved Divine Spirit - I like this talent because I feel it overall gives my party such an incredible buff. The amount of damage and healing per person increased may not seem like much, but when you spread that over 5 or 10 people, that's a few percent extra boost in helping taking down that enemy, just by having a buff on. I also love the idea of having a normal stat count for more than one thing. Such as spirit now not only gives me increased mana regen (when out of the 5 second rule), but it also gives me more +healing, so now this one stat is a multitasker for me.


These are the talents I chose for the Discipline tree for my priest. I do not think that these are all necessary, but they have helped me heal entire raids without having to worry too much about my mana efficiency. But what do you think? I have had entertained thoughts of removing the Mental Strength talent, and even taking out some of the points in Divine Spirit, in order to get deeper into the holy tree. If your a healing priest and you have a different take on Discipline, let me know.

3 comments:

Kirk said...

When my 70 was a healpriest, that's very close to the pattern I used. I also played with martyrdom 2/2. Like silent resolve, it's nearly a waste when you've got a good tank. When things go bad, however, it can make the difference.

It's not an "always" choice in the various talents I tested, but it shows up on my list more often than not.

Jabari said...

Pretty standard build there.

Couple of notes:
1. The current "wisdom" out there is that Wand Spec > Unbreakable Will (unless you PvP a lot). Seems that what happens is that there are places where the entire group/raid gets feared at once, and if you're the only one who resists it (b/c of that talent) you get immediately squished.

2. I wouldn't even dream of getting rid of any Divine Spirit points, unless you drop them all and go 20/41 for CoH. The benefit from IDS is just too good.

I'm going to go 23/38/0 eventually (currently have 5 in Spirit Tap to level with). Never really liked Mental Strength, regen always seemed more important than pure mana pool to me.

(Though I really really want to try 30/31/0 for a true LoLSmite spec, with 5/5 Force of Will - that could be a laugh. Can't wait until they fix Surge of Light to work properly.)

Mike
- Jintian @ Kilrogg

Grazen said...

Michael,

Really? I do see the reasoning for not taking Unbreakable Will, and maybe I should take it. No I do not pvp at all atleast not on this character, but I do not like the idea of losing control of my character. LolSmite is a fun spec, but you really do need alot of +spell damage to make it worth while, I have tried it before, and even though you will laugh the whole time by smiting something to death, it just seems like you feel so gimp doing it, although grinding with it is a breeze with the ability to heal as well as do damage at the same time.